iTS - Intelligent Traffic System  V 1.0.5
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CEditor
 CTSMainManagerEditor
 CTSSimpleCarRiggerMenu
 CTSTrafficLightEditor
 CTSTrafficLightGroupManagerEditor
 CTSTrafficVolumeEditor
 CEditorWindow
 CTSSimpleCarRigger
 CMonoBehaviour
 CGUIOptions
 CITSWheelSize
 CTSAntiRollBar
 CTSMainManagerTS main manager. This class is responsible for holding all the info for the roads
 CTSNavigationTS navigation. This clas is responsible for navigating throught the lanes and selecting the next connector/lane the car would go by.
 CTSSimpleCar
 CTSSimpleCar_WheelTS simple car_ wheel class. this class is responsible for rotating the visual representation of the wheel when using the wheelcollider physics.
 CTSTrafficAITS traffic A. This class is repsonsible for controlling the AI cars on the race
 CTSTrafficLightTS traffic light class. This class is responsible for managing the lights of a Traffic light and making the cars stop on the selected junctions
 CTSTrafficLightGroupManager
 CTSTrafficSpawner
 CTSTrafficVolumeTS traffic volume. This class defines volumes with specific amount of total cars allowed.
 CTSTrafficSpawner.PointsIndex
 CTSTrafficAI.TSBrakeSpeeds
 CTSConnectorOtherPointsTS connetor other points. This class holds the reference to the surrounding points of a connector
 CTSLaneConnectorTS lane connector class. This class holds all the information regarding the connectors.
 CTSLaneInfoTS lane info. This class is responsible for holding all the lane information.
 CTSTrafficLight.TSLight
 CTSNavigation.TSNextLaneSelectionTS Next lane selection. This class hold the pointers to the next connector or lane.
 CTSTrafficLight.TSPointReference
 CTSPointsTS points. The class holds the information about a point.
 CTSNavigation.TSReservedPointsTS Reserved points. This struct holds the references to the connectors and points that have been reserved by this car.
 CTSTrafficSpawner.TSSpawnVehicles
 CTSMainManager.VehicleTypePresets